

Rocketball is perhaps the weakest of the bunch, because it’s not difficult to saunter over to a capture point and score. There are four gamemodes (Knockout, Mega Rocket, Treasure Hunt, and Rocketball), and none of them are outright bad. The “capture the hill” mode, Mega Rocket, works well when the point is out in the open, but when it spawns within a small, contained area all Hell breaks loose as the resulting bombardment of rockets and splash damage ejects any and all players bold enough play the objective out of the arena again and again. The only caveat to this are the various gamemodes on offer some simply play better than others on certain maps. Each map is designed to allow each character a moment to shine, and by-and-large they’re all fun to skirmish within.
#ROCKET ARENA ROBLOX ZIP#
Kayi can zip across the arena with her grappling hook to escape a tussle. Topnotch has a Pharah-style jetpack that allows him to hover for a brief time, but leaves him vulnerable. Fights easily take place on both the ground and in the sky, thanks in part to the vast array of mobility options found among the cast.

There is something weirdly soothing about not staring at a respawn screen between “deaths” is what I’m saying.Įach map has its own little corners and hidden alcoves for players to discover and utilize for smart counter-play, and if you’re ever caught out in the open you can nimbly dodge incoming rockets with the press of a button (though this evasive maneuver has a cooldown). Not because it’s a non-violent way to handle defeat the gentle glide back never once pulled me out of the battle. No one actually dies in Rocket Arena rather, they gently float back down and resume the fight.

These are tiny – and I mean tiny – arenas where players come together in teams of three to knock the opposing team out of the arena by filling their blastoff bar before landing that final mega hit that catapults them out of bounds. Even the assortment of maps felt well-balanced, for the most part. There are also Artifacts for players to unlock and level that can be equipped to each of the characters that augment their playstyle in some way – from more movement speed on the ground, to extra knockout damage – lending a little creativity to how players interact and build each. Each fills a certain playstyle niche, and none felt overtuned or overpowered (except perhaps Plink, with his rapid fire missile volleys that never seem to end).

While some of the archetypes may not be the most unique around (Blastbeard is a pirate that wields a, you guessed it, cannon), there’s an abundance of imagination found throughout the roster.Ī hero-shooter lives and dies by its roster, so its heartening to report Rocket Arena absolutely nails their initial ten rocket-fueled heroes. Mysteen uses, well, literal playing cards that also happen to explode. Boone uses a shotgun that fires micro-missiles, or a single giant rocket when scoped-in. Final Strike Games wasn’t content with equipping everyone with a one-and-done rocket launcher, so the array of weapons available are largely creative interpretations. The ten characters on offer are all colorful personalities, from the bubbly undersea explorer Amphora, to the stalwart old rocketeer Topnotch, each with a unique kit and, of course, rockets. Perhaps I’ve grown weary of all the dark, cynical worlds populating games of late? Maybe I needed something a little sweeter in my life? Either way, the art and design in Rocket Arena is so damned wholesome I was immediately taken in by the whole affair. From the animated characters awash with subtle details, to the creatively designed arenas themselves, Rocket Arena is a game awash with childlike awe and imagination. This is a belligerently family-friendly title, and I don’t mean that as an insult. Rocket Arena does without the intense violence, however, trading in bloodbaths for saccharine whimsy and wonder. by way of Quake Arena, and you’ve got the general gist. That’s the basic premise behind Rocket Arena, a 3v3 third-person multiplayer shooter where the key to victory is not to gib your opponents into a splattering of guts and gore, but to instead “punch” them outside the arena. Imagine Disney’s “World of Tomorrow” as pictured in the 1950s, but everyone’s armed to the teeth with jet-fueled explosives. Rocket Arena: Age of (Explosive) Wonders.
